The director of the Last of Us named the reason for the cancellation of the full-length film adaptation
Naughty Dog co-director Neil Druckmann on the Script Apart podcast, among other things, sheds light on the fate of the unreleased full-length film adaptation of the post-apocalyptic action The Last of Us.
Recall that the film based on The Last of Us was conceived to be true to the spirit of the source, and in 2015 Druckmann was closely involved in the second draft of the script. In 2016, the tape ended up in a “production hell,” from which it never got out.
According to Druckmann, the main problem with the failed adaptation was that the creators wanted to emphasize large-scale action sequences that did not fit the plot well.
Druckmann did not specify who exactly was to blame for what happened: “This [approach] did not work for The Last of Us, and I think that is why in the end the film was never released. “
According to the developer, the abundance of battles in The Last of Us is due to the gameplay structure, while the plot component does not fit well with the idea of Hollywood blockbusters.
Fortunately for fans of the series, HBO’s upcoming series, The Last of Us, will not repeat the film’s mistakes: “With this show, we can further emphasize [the merits of the original] because we don’t have as many action scenes as in the game. “
The HBO series will tell about the events of the original The Last of Us but expand and complement its plot. The adaptation has no premiere yet, but there are actors for the main roles – Pedro Pascal and Bella Ramsey.