Cyberpunk 2077 will not have “rays” on Radeon cards at launch – possibly due to DLSS

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Last updated on December 8th, 2022 at 02:36 pm

Cyberpunk 2077 will not have “rays” on Radeon cards at launch – possibly due to DLSS

As promised, with the launch date of the anticipated action RPG Cyberpunk 2077 approaching, CD Projekt RED has released an expanded version of the game’s system requirements, touching upon, among other things, the issue of ray tracing. Many were alarmed that only NVIDIA accelerators were mentioned in the requirements for the “rays”.

Cyberpunk 2077
Cyberpunk 2077

In this regard, Computer Base journalists turned to the developers for comments and received an unpleasant response for Radeon RX 6000 owners: “We are working with AMD to integrate ray tracing options for their video cards as soon as possible. However, at the start of the game, it is not to be “.

It is possible that it will still be possible to run tracing on new AMD video cards in Cyberpunk 2077, but without optimizations, it will show not a very good result. At least NVIDIA marketer Brian Burke, in a recent interview with WCCFTech on why Cyberpunk 2077 is exclusive, said: “Cyberpunk 2077 uses the industry-standard DirectX Raytracing API for ray tracing. It will work on any DXR compatible graphics accelerator. Cyberpunk 2077 has nothing to do with ray tracing that is proprietary to NVIDIA

And yet the CD Projekt team made it clear about the initial lack of ray tracing support on AMD cards. The reason for their words may not be the “rays” themselves, but the technology of intelligent scaling NVIDIA DLSS. It allows games in heavy mode to be played at low resolution, and then, using machine learning algorithms, to “restore” the picture at a higher resolution. Due to this, sometimes you can achieve multiple increases in performance.

In their comments on the system requirements for Cyberpunk 2077, NVIDIA wrote: “The minimum GPU required to run a ray-traced game at 1920 × 1080 is a GeForce RTX 2060. Players will then explore Night City with medium quality ray tracing and active DLSS mode .

As we know, until AMD really showed its own analog of DLSS – it can be assumed that it is for this reason that CD Projekt is going to add ray tracing on cards with RDNA 2 architecture later. When is an open question, but we can assume that this will happen along with the release of an update for the next-generation consoles, which also use RDNA 2 and also support hardware tracing?

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