Days Gone PC won’t get DLSS support – at least at launch


Days Gone PC won’t get DLSS support – at least at launch

On its official website, Studio Bend has published a collection of answers to the most common questions regarding the upcoming release of the PC version of its zombie action, Days Gone.

Days Gone PC
Days Gone PC

Earlier it was reported that on PC, the game would offer all the additional content released to the project in the kit, support for ultra-wide monitors (21: 9 and 32: 9), unlocked frame rates, and improved graphics.

To the listed features now added support for a keyboard with a mouse and advanced graphics options: users can adjust the quality of lighting, shadows, textures, clouds, and fog, as well as other parameters.

What the PC version of Days Gone will not be able to please players with are ray tracing (the project was created without regard to this technology) and cross-platform saves – it will not work to transfer progress PS4 / PS5 to PC.

In addition, there will be no NVIDIA DLSS (Deep Learning Super Sampling) smart scaling at the Days Gone launch on PC. The wording assumes that DLSS support will appear in the future.

Recall that Death Stranding was released on PC with DLSS support, while in the case of Horizon Zero Dawn, the developers added a set of AMD technologies (FreeSync, FidelityFX, TressFX, and so on) to the game.

Days Gone debuted in April 2019 on PS4 and will reach PC on May 18 of this year (Steam, Epic Games Store). Based on the March leak, work on the PC version began no later than February 2020.

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