Skirmishes in the procedural city: the authors of Six Days in Fallujah showed the gameplay

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Last updated on December 8th, 2022 at 03:11 pm

Skirmishes in the procedural city: the authors of Six Days in Fallujah showed the gameplay

Victoria and Highwire Games have released a gameplay trailer for the tactical first-person shooter Six Days in Fallujah, which is based on the real assault on the Iraqi city of Fallujah in 2004.

Six Days in Fallujah 2
Six Days in Fallujah 2

In the video, the developers announced that the shooter would use the Procedural Architecture technology, which “changes the shape of the entire battlefield every time you start the game. ” The system will procedurally collect entire buildings and city blocks.

To simulate the “uncertainty and danger of urban combat,” Highwire Games has spent over three years creating technology that allows a modern game engine to assemble every room in every building procedurally. The developers also paid great attention to the dynamic artificial intelligence and sound systems necessary to support a lively gaming environment.

Despite the re-engineering of the battlefield, the missions’ objectives and events are consistent with real stories, but each time you start the game, you will see a different scenario. As stated in the studio, no sortie will be repeated twice.

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Recall that Six Days in Fallujah was canceled in 2009. It was recently revived by former Halo and Destiny developers for release on PC and consoles later this year.

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