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The Last of Us Part 2 will be the swan song of the technical capabilities of the PlayStation 4

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Beautiful sunset of the current generation of consoles.

Digital Foundry techies have already become familiar with The Last of Us Part 2 and claim that Naughty Dog is repeating the story from the original The Last of Us. Released seven years ago, at the end of the PlayStation 3 era, the game then fully demonstrated the capabilities of the console, squeezing all the juices out of it. The sequel will do the same.

First of all, experts note that although The Last of Us 2 does not support full 4K resolution while working on the PS4 Pro in 1440p mode, the game manages to keep stable 30 frames per second even in the most stressful and costly system scenes. Everything is in order with optimization.

Naughty Dog also did a good job with lighting and shadows, making them as realistic as possible. The behaviour of water and the quality of reflections are also at a fairly high level.

But the biggest difference from the first game will be the feeling of a really big and open world. The original The Last of Us was a beautiful, but linear game, only occasionally letting go of the protagonists, so that they could climb through locations in search of secrets. Continuation, in turn, skillfully creates the illusion of freedom and openness of the world, as it was once done by Uncharted 4.

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