Black Myth Wukong: A Technical Breakdown on PS5
The highly anticipated action RPG, Black Myth Wukong, has faced scrutiny from Digital Foundry, who have conducted a comprehensive technical analysis of the PlayStation 5 version. The findings are less than ideal, highlighting several significant performance issues that hinder the overall gaming experience.
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Graphics Modes: A Disappointing Performance
Digital Foundry has rated both the Quality mode (30 fps) and Balanced mode (40 fps) as “very poor,” citing uneven animations and stuttering. The Quality mode, in particular, has been described as “the worst 30 fps cap” ever seen, raising questions about the development team’s intentions.
Performance Mode: A Trade-Off
While the Performance mode (60 fps) offers a smoother frame rate, it comes at the cost of visual quality and control lag. To achieve 60 fps, the developers appear to be using frame generation techniques, which can introduce input latency. This is a significant drawback for an action game that requires precise timing and responsiveness.
Other Technical Issues
Beyond frame rates and graphics modes, Black Myth Wukong suffers from several other technical problems:
- Overly Sharpened Objects: The game’s visuals often appear overly sharpened, leading to a harsh and artificial look.
- Lack of Native HDR: While many modern games support HDR, Black Myth Wukong is missing this feature, limiting its visual impact.
- Artifacting and Ghosting: The game can exhibit severe artifacting and ghosting, particularly in demanding scenes.
- Low Native Resolution: The Performance mode, in particular, struggles with a low native resolution, often upscaling to 1080p from lower resolutions.
The Road Ahead
Given these technical issues, it’s clear that Black Myth Wukong requires significant optimization and patching to deliver a satisfactory experience on PS5. The developers will need to address the performance problems, improve visual quality, and ensure that the game runs smoothly without compromising the gameplay experience.