Days Gone analyst: low launch sales are the fault of developers and publishers, not buyers

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Days Gone analyst: low launch sales are the fault of developers and publishers, not buyers

Days Gone creative director and writer John Garvin recently stated that people should buy games at the launch at full price if they want to see a sequel. His comment was linked to Jason Schreier’s high-profile material about Sony’s policies and the cancellation of Bend Studio’s second zombie action game. Well-known NPD analyst Mat Piscatella reacted to Garvin’s words.

Days gone
Days gone

He wrote in a personal microblog: “If the game did not sell well at launch, then this was most likely because marketing, the game itself, and the price did not stimulate consumers to buy. It’s a bit incorrect to blame the buyer that the project is not selling well at the time of release

“I have been involved in launching hundreds of games, ” continued Matt Piscatella, “ and many of them have failed in the marketplace. The subsequent analysis made it clear what we did wrong and what we could do better next time. If someone didn’t buy the game, it was our fault, not theirs

According to Jason Schreier, sales of Days Gone were sufficient to create a sequel as a reminder. But due to the problematic development of the first part and the mixed reaction of critics, Sony decided not to give the green light to the sequel.

 

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