Digital Foundry Tests New Resident Evil Village Demo On PlayStation
Following the blogger ElAnalistaDeBits, Digital Foundry specialists undertook to test the technical component of the “village” half of the second demo version of Resident Evil Village.
Digital Foundry noted that there is nothing special to evaluate in the presented fragment of the game: a short, interactive section is replaced by cutscenes, demonstrating the versatility of the local engine.
According to Digital Foundry experts, the Resident Evil Village demo in all PS4, PS4 Pro, and PS5 modes operates at unlimited frame rates, and therefore it gives out more than Capcom’s declared values.
Stable 60fps, as promised, awaits players only in performance mode on PS4 Pro (at 1080p resolution) and with ray tracing disabled on PS5 (4K with checkerboard rendering).
Digital Foundry specialists are confident that additional graphic effects are not worth the sags of up to 50-59 frames / s since they do not bring too much: reflections in low resolution and more smoke in scenes with fire.
In other versions, the performance situation is even worse: from 40 to 60 fps at 900p on the base PS4 and from 30 to 40 fps at 4K (also with checkerboard rendering, but of lower quality) resolution mode on the PS4 Pro.
As for the appearance of Resident Evil Village, the employees of Digital Foundry were pleased with what they saw, but they cannot shake off the feeling of a transitional period game (from one console generation to another).
The second half-hour half of the new Resident Evil Village demo will be released on April 25 for PlayStation owners and available for 8 hours. The release of a full-fledged “probe” is expected on May 2. It will be possible to get acquainted with it within 24 hours.
Resident Evil Village will go on sale on May 7 this year on PC (Steam), PS4, PS5, Xbox One, Xbox Series X and S, as well as Google Stadia. Earlier it became known that The Mercenaries mode from the previous parts will appear in the game.