Evangelion x Goddess of Victory Nikke

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Evangelion x Goddess of Victory Nikke: A Behind-the-Scenes Look

The gaming world was abuzz with excitement when the collaboration between Goddess of Victory Nikke and Evangelion was announced. Fans eagerly anticipated seeing their favorite characters from the iconic anime series integrated into the popular mobile game. However, a recent revelation has shed light on the creative process behind the collaboration, revealing that certain concepts were deemed too explicit to make it into the final product.

Evangelion x Goddess
Evangelion x Goddess

The Rejected Evangelion Concepts

Shift Up CEO Kim Hyun-tae, the creator of Stellar Blade, recently shared a fascinating tidbit about his involvement in the Evangelion x Goddess of Victory Nikke collaboration. According to Kim, he had the opportunity to create artwork featuring Asuka and Rei, two iconic characters from Evangelion. However, the original concepts were ultimately rejected by the project’s stakeholders as being “too erotic.”

This revelation is particularly surprising given that Goddess of Victory Nikke is already known for its revealing and often suggestive imagery. The fact that even more explicit concepts were deemed inappropriate highlights the delicate balance between pushing boundaries and maintaining a certain level of appropriateness in gaming.

The Power of Imagination

While the rejected Evangelion concepts may have been too explicit for the final product, they undoubtedly sparked the imaginations of fans. The idea that even more provocative images of Asuka and Rei were created adds an extra layer of intrigue to the collaboration. It allows fans to speculate about what the rejected artwork might have looked like, creating a sense of mystery and anticipation.

The Future of the Collaboration

Kim Hyun-tae’s statement suggests that his artwork may be used in future projects involving Evangelion. This is exciting news for fans who were disappointed that the original concepts were not included in the Goddess of Victory Nikke collaboration. It also raises the possibility of seeing more collaborations between the two franchises in the future.

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The Balancing Act of Creativity and Censorship

The incident with the rejected Evangelion concepts highlights the ongoing debate about the role of censorship in the gaming industry. While there is a need to protect children and maintain certain standards of decency, it is also important to allow for creative expression and experimentation. Finding the right balance between these two competing interests can be challenging.