“It just sucks”: Ori dilogy chief criticizes creators of Cyberpunk 2077 and No Man’s Sky for lying

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“It just sucks”: Ori dilogy chief criticizes creators of Cyberpunk 2077 and No Man’s Sky for lying

After the release of Cyberpunk 2077, developers at CD Projekt RED received a lot of criticism from users, while colleagues from other companies mainly tried to protect CDPR. For example, Kingdom Come: Deliverance creator Daniel Vavra was delighted with the game and tried to justify its technical condition. And recently the opposite opinion was shared by the founder of Moon Studios and the head of the Ori dilogy Thomas Mahler. He sharply criticized the developers of Cyberpunk 2077 and No Man’s Sky for making false promises.

cyberpunk 2077

The director shared his thoughts in a podcast on the YouTube channel BeatEmUps. Later, Thomas Mahler’s statements were published on the ResetEra forum. First, the director came out with sharp criticism of No Man’s Sky and the head of the Hello Games studio Sean Murray. He recalled the promises to create “Minecraft in space” and the state of the project at release: “Obviously when No Man’s Sky came out, there was a massive backlash, because the product did not live up to the description” Thomas Mahler went on to mention how Hello Games fixed the project with a bunch of updates. According to him, the developers just did what was supposed to be present at the release, and for this, No Man’s Sky should not be presented with an award at The Game Awards 2020.

“And then Cyberpunk [2077] came along, ” Thomas Mahler continued his criticism.– Made by the guys who designed The Witcher 3, so this nonsense had to be good. Here is our Cyberpunk universe, and you can do whatever you want in it. The entire PR department of CDPR was armed with lines from [Peter] Molyneux and Murray, and it was like pissed off. Gamers had to believe it was a “sci-fi first-person GTA”. Every video released by CDPR has been carefully crafted to create an immersive picture in the minds of the players. They stopped just before starting the game’s ability to cure cancer. This strategy resulted in a sensational 8 million pre-orders. This product turned out to be just a fraction of what the developers wanted to do, and it was not even tested on consoles, where it was supposed to work “surprisingly well”

Thomas Mahler summed it up with the following words: “From a developer’s point of view, it just sucks