And uses the old FSR 1 technology
The Xbox Series X demo of Starfield was known to run at less than 1300p internal resolution and only 30 fps . Released yesterday on the PlayStation 5, Final Fantasy XVI, as tests have shown, in quality mode at the same 30 fps can periodically lower the resolution to just 1080p.
PlayStation 5 sometimes reduces rendering resolution to 720p in Final Fantasy XVI
Even worse, in performance mode, when the PS5 tries to deliver 60fps, the internal resolution can drop to 720p! But even here there are problems, because when traveling around the world there are often no 60 fps, and performance varies between 35-50 fps. The console delivers the treasured 60 fps during battles.
And even that’s not all. The fact is that for some reason the game uses the first generation AMD FSR technology instead of FSR 2, due to which the clarity of the picture can noticeably deteriorate when the rendering resolution is reduced.