Procedural Generation, No Multiplayer, and No Showtime in the Near Future: New Starfield Details

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Procedural Generation, No Multiplayer, and No Showtime in the Near Future: New Starfield Details

Bethesda Game Studios CEO Todd Howard, in an interview with Games Industry, shared new information about the ambitious sci-fi RPG Starfield.

Starfield

First, Howard assured that Starfield is a purely single-player experience and no multiplayer elements are foreseen in it. The single focus of the project was discussed earlier, but not so categorically.

Secondly, the developer has confirmed that the procedural generation will be involved in Starfield (and The Elder Scrolls VI at the same time). The technology will provide much more extensive locations than, for example, in Fallout 76.

Thirdly, the head of Bethesda Game Studios mentioned that the promised large-scale redesign of the engine at the heart of Starfield will affect rendering systems, animation, artificial intelligence, procedural generation, and other aspects.

Additionally, Howard explained why Bethesda Game Studios is in no rush to showcase Starfield to the public. Let us remind you that the debut teaser of the project last June turned two years old.

“We like to show how the final product will look and feel to the best of our ability, closer to release, when we are fully confident, ‘Look, this is what [the game] does and when you can play it,” Howard said.

So far, Starfield has no release date or target platform list. In light of Microsoft’s acquisition of Bethesda Softworks, the game is expected to be an Xbox console exclusive and will not appear on PlayStation.

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