Skirmishes in the procedural city: the authors of Six Days in Fallujah showed the gameplay
Victoria and Highwire Games have released a gameplay trailer for the tactical first-person shooter Six Days in Fallujah, which is based on the real assault on the Iraqi city of Fallujah in 2004.
In the video, the developers announced that the shooter would use the Procedural Architecture technology, which “changes the shape of the entire battlefield every time you start the game. ” The system will procedurally collect entire buildings and city blocks.
To simulate the “uncertainty and danger of urban combat,” Highwire Games has spent over three years creating technology that allows a modern game engine to assemble every room in every building procedurally. The developers also paid great attention to the dynamic artificial intelligence and sound systems necessary to support a lively gaming environment.
Despite the re-engineering of the battlefield, the missions’ objectives and events are consistent with real stories, but each time you start the game, you will see a different scenario. As stated in the studio, no sortie will be repeated twice.
Recall that Six Days in Fallujah was canceled in 2009. It was recently revived by former Halo and Destiny developers for release on PC and consoles later this year.