Due to FSR 2
The game Immortals of Aveum has already shown itself to be monstrously voracious and capable of loading the GeForce RTX 4090 even with DLSS. It’s easy to guess that on consoles the situation should be even worse, and it is. Testing by Digital Foundry has shown that on modern consoles this game works at a resolution not higher than 720p!
More precisely, this is exactly what the native rendering resolution on the Xbox Series X and PlayStation 5 has become. Through FSR technology, it is increased to 4K. In the case of Series S, the native resolution is only 436p, and it is also being upgraded to 4K. In addition, on the younger Microsoft console, the detailing of the world is also much lower. This mainly applies to small objects like vegetation and stones.
This is where the PS5 Pro would definitely come in handy.
Due to the huge difference between the native resolution and the final resolution after FSR, it is easy to notice image artifacts in the game. It is important to understand here that in the case of a PC, it is possible to lower the graphics quality settings, buy a more powerful video card, and generally disable DLSS / FSR. On consoles, players get a game with image artifacts anyway.
Yes, the game runs at 60 fps, but it would probably be better to limit it to 30 fps and increase the native resolution. However, even those same 60 fps are not always provided: in combat, the frequency can drop to 40 fps.
Recall that the game was created on Unreal Engine 5 and includes both core technologies of the engine: Nanite and Lumen.