Bayonetta 3, details and analysis of the trailer

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Bayonetta 3, details and analysis of the trailer

Bayonetta 3 has finally shown itself with a gameplay trailer that shows some of the news of the wait exclusively for Nintendo Switch. Here are which ones.

Sincerely? We had almost lost hope. Announced years ago, only to then completely disappear from the spotlight, Bayonetta 3 had become almost a vaporware, initially dragged away by the silence of PlatinumGames only to be tossed here and there by a series of worrying rumors about the managerial problems of the well-known Japanese team (yes there was even talk of a possible clean slate of the project mid-production).

Today, however, the third installment of this beloved series of spectacular action has finally reappeared, with a nice trailer that has (thank goodness) shown how Platinum has lost neither the look for the spectacular nor the tendency to experiment. Obviously, we have seen and reviewed several times, to try to sift through as much information as possible from its gameplay scenes. Here is our inevitable analysis, with lots of future forecasts accompanying it.

Let’s start with the most obvious thing: the complete restyle of the protagonist. In this third chapter Bayonetta sports a completely different hairstyle from the two previous titles. In fact, her thick braids are remotely reminiscent of little Cereza’s hairstyle and could be motivated by the campaign narrative. It is even possible (and various details seem to confirm this) that the Bayonetta used in this chapter is not what we are used to … but we do not want to enter the territory of possible spoilers. Moving on, the new enemies should also be included in the discourse, because this time it seems to be neither demonic entities nor angelic creatures, but rather large monstrosities composed of an undefined mass of greenish energy. This green slime can take various forms, and when destroyed it transforms into fragments that will almost certainly represent the in-game currency. It is therefore obvious that the progression will once again require the purchase of various moves and maneuvers, although no shops have appeared in the presentation.

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The really interesting thing, however, is the combat system, and if on the one hand, it was pleasant to see many known maneuvers, the novelties in the field seem really a lot. Bayonetta, in fact, always fights with the style and speed typical of the two previous titles, and is still able to slow downtime with the Witch Time by performing a dodge at the last moment; in addition, the “basic” weapons used are practically the “Love is Blue” of the second chapter, even if the phrase “Color my world” on the barrel indicates that it may not be the original pistols.

Too bad no other weapons were shown, however, we have the almost absolute certainty that various sets can also be used in this chapter. If nothing else, a couple of new maneuvers have been seen in the trailer, and in particular, the ability to summon demons in full form and control them in battle has been revealed, which could revolutionize the whole experience.