Doom 64 Receives Collector’s Edition For PS4 And Nintendo Switch With Replica Of Nintendo 64 Cartridge

0
482

Doom 64 Receives Collector’s Edition For PS4 And Nintendo Switch With Replica Of Nintendo 64 Cartridge

Limited Run Games has announced physical editions of an updated version of Doom 64, released alongside Doom Eternal this March. First released in 1997 on the Nintendo 64, the shooter will be available for PlayStation 4 and Nintendo Switch in a nineties-inspired Collector’s Edition.

Doom 64
Doom 64

On discs, the game will be presented in two versions – standard (the price has not been announced, but will be close to the cost of the digital version) and collectors (“classic”) for $ 54.99. Both will go on sale in limited editions.

The Classic Edition will include the following:

  • copy of the game;
  • a box decorated in the spirit of the nineties ;
  • a life-size replica of a Nintendo 64 cartridge with the Doom 64 logo (acts exclusively as a souvenir);
  • a booklet with an interview on the development of the game;
  • double-sided poster 46 × 61 cm depicting classic enemies.Pre-orders will start on September 25 at 17:00 Moscow time. The purchase can be made through the official website of Limited Run Games and only for four weeks.

    The Doom 64 re-release is available on PC ( Steam and Bethesda.net), PlayStation 4, Xbox One, Nintendo Switch, and Google Stadia. The new version includes an additional chapter, which was missing in the original version, and also supports high resolutions, 60 frames / s (no limit on PC), and features improved textures, models, and sprites. On Xbox One S, it can run at 1440p – a unique case for this console. The game was offered as a pre-order bonus for Doom Eternal and as a standalone project.

    The original Doom 64 from Midway was released in April 1997. In those days, she scared away gamers with the design of monsters, too dark levels, and most importantly – the platform: playing such a shooter with a Nintendo 64 controller after the keyboard and mouse was unusual. The seeming flaws hid a not bad game with inventive level design and atmospheric soundtrack. In addition, it was technically advanced: for the first time in the series, it used hardware 3D-acceleration, and the frame rate was almost always kept at around 30 frames / s. Users were able to fully appreciate it only 23 years later thanks to the efforts of Nightdive Studios.

    In early September,  re-releases of the first two Doom games on the Unity engine appeared on Steam, which was previously available through the Bethesda launcher and on mobile platforms. On October 20, Doom Eternal will receive a stand-alone story expansion, The Ancient Gods, Part One,  featuring music by Andrew Hulshult.