Fortnite will get support for ray tracing, DLSS and Reflex from NVIDIA

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Fortnite will get support for ray tracing, DLSS and Reflex from NVIDIA

During today’s GeForce RTX Ampere special event,  NVIDIA CEO Jensen Huang announced that Epic Games’ Battle Royale Fortnite will soon receive support for NVIDIA RTX technology, including ray tracing and DLSS 2.0.

Fortnite

These RTX features include ray-traced shadows, reflections, global illumination, and streamlined shading. NVIDIA DLSS (Deep Learning Super Sampling) uses machine learning technology to intelligently scale on the fly, allowing the GPU to render the game at 1080p and then use AI to “stretch” the image to near-true 4K resolution. This allows you to greatly save resources due to the use of hardware tensor cores.

NVIDIA also unveiled a short RTX trailer showcasing the improvements in Fortnite, showing real-time ray-traced reflections on water surfaces and player helmets. According to the company, the video only gives a general idea of ​​what to expect from the game. Mr. Huang commented, “I can’t wait for Fortnite to be in harmony with RTX on

Fortnite will also be one of the first games to support the new NVIDIA Reflex technology for the GeForce RTX 3000, which measures and reduces system latency. Reflex allows you to improve your reaction time, improve aiming accuracy, and customize your system for fights. In Fortnite, Reflex will reduce latency by up to 42% in cases where the game is limited to the GPU.

Incidentally, NVIDIA and Epic Games have created a new special RTX Treasure Run map, in which all the new technologies added to Fortnite will look the most advantageous. The arena includes a hall of mirrors, a medieval castle, a jungle, and so on. Interestingly, earlier AMD also released their map for Fortnite (of course, without ray tracing).

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Earlier this year, NVIDIA and Mojang added RTX functionality to Minecraft. This mode was a complete overhaul of the graphics in the popular sandbox by rendering the game with full path tracing and providing real-time computation of reflections, shadows, lighting, and flood shading.