Motives of the main characters, playing for Julianne and the tone of what is happening: Arkane shared new details of Deathloop

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Motives of the main characters, playing for Julianne and the tone of what is happening: Arkane shared new details of Deathloop

Narrative designer at Arkane Studios, Lyon, Bennett Smith, in an exclusive interview with Game Informer, shared additional details on Deathloop’s plot and storytelling.

Deathloop
Death loop

Death loop talks about the mercenary Colt stuck in a time loop on Black Reef Island. To break the cycle, the hero needs to kill eight ideologists, one of which – the hunter Julianne – can be controlled by a second user.

According to Smith, the game for Julianne will not become a full-fledged story campaign. Moreover, the right to take control of the heroine still has to be “earned” – apparently, it means the advancement to a certain plot point.

The adventures and actions of Colt do not go unnoticed – Julianne constantly comments on them. Her reaction can be provoked by the hero’s performance of certain tasks, experienced failures (several deaths in a row), or gained knowledge.

Why Colt arrived at Black Reef, and Julianne is trying to protect the cycle, players will find out during the passage. At the same time, Smith mentioned that the huntress deliberately incites the hero and puts sticks in his wheels – it is so much more fun for her.

In the eight ideologues (they also know about the cycle, but think that it has just begun), the developers tried to display the “dark impulses of humanity,” but Deathloop will not be too gloomy: Smith calls the tone of the game “carefree

Death loop will go on sale on May 21 this year for PC (Steam, Bethesda Launcher) and PS5. Earlier, the developers promised that the game would be self-sufficient, and the plot will not end at the most interesting place.

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