Naraka: Bladepoint Network Action Will Become First Unity Game to Support NVIDIA DLSS
Asian Battle Royale Naraka: Bladepoint will be the first Unity game to use NVIDIA DLSS technology.
DLSS is an artificial intelligence-based image processing technique that allows computers to play games at higher resolutions than would otherwise be possible without technology. DLSS is only available on NVIDIA RTX 20 and 30 Series graphics cards. DLSS can upscale an image up to 4K, and it looks almost identical to the native one but consumes a lot less processing power.
Naraka: Bladepoint Global Open Beta will launch at the end of April. This version will include support for DLSS technology.
It is noteworthy that Unity announced native support for the DLSS technology by the engine only this week. “With just a few clicks, [developers] will be able to activate DLSS in Unity and choose between different quality options to improve performance with equivalent, if not better, visual quality,” said Unity Engineer Mathieu Muller.
Previously, DLSS was limited to a small number of games, but with the introduction of DLSS 2.0 last year, NVIDIA said the AI behind scaling doesn’t need to be trained per-project basis.