Over the past year, NVIDIA increased gaming revenue by 41%, server – by 124%

0
271

Over the past year, NVIDIA increased gaming revenue by 41%, server – by 124%

This week, NVIDIA reported on the results of the fiscal quarter ended January 31 and the entire 2021 fiscal year, which has already passed on the company’s calendar. The revenue for the fourth quarter turned out to be a record and the annual one – in the latter case, the increase was 53%. The growth leader, by the way, was not the gaming segment but the server segment.

Nvidia
Nvidia

Of course, the phenomenon of more than twofold growth in revenue in the server direction can be explained by the takeover of Mellanox, which took place last year. Still, it is also impossible to deny the beneficial effect of the pandemic on NVIDIA’s server business in its initial state. If we talk specifically about the fourth-quarter results, then the company’s total revenue consistently increased by 6% to $ 5 billion, and in annual comparison, it increased by 61%.

Graphics solutions formed 60% of all NVIDIA’s revenue in the fourth quarter; the sequential revenue growth in this area amounted to 10%, in annual comparison – 47%. Computing and networking solutions increased NVIDIA’s revenue by 91% YoY, but no sequential comparison is provided due to revenue accounting changes.

Half of its revenue in the fourth quarter of NVIDIA received from the implementation of gaming solutions. In the desktop and mobile segment, revenue grew, but the seasonal decline in-game consoles’ demand harmed the sequential change in gaming revenue. The segment as a whole allowed the company to consistently increase its revenue by 10%, in annual comparison – by 67%, to $ 2.495 billion, which is a record value.

Also Read:  Red-hot. GeForce RTX 3080 filmed with an infrared camera in idle mode and under load

Professional rendering solutions increased NVIDIA’s revenue by 30% to $ 307 million in sequential comparison, down 7% year-on-year. In the data center segment, the company’s revenue increased by 97% YoY. The observed sequential increase in revenue of 16% in the automotive segment, to $ 145 million, could not offset the decline in annual terms by 11%. In the case of NVIDIA, the situation is aggravated by the fact that the demand for components for multimedia car systems is gradually decreasing, and active driver assistance systems cannot compensate for this in monetary terms.

The “OEM and Other” segment, through which specialized solutions for miners passed in the past, is still reporting exclusively on graphics solutions for finished PCs and laptops. Revenue declined consistently by 21% but increased by 1% YoY. As explained by NVIDIA representatives, the demand for entry-level graphics solutions for notebooks is to blame for the consistent decline in revenue. However, for the entire year, revenue in this area grew by 25%, and the increase in demand for entry-level graphics for notebooks this time should be thanked.

Considering the dynamics of revenue for the 2021 fiscal year as a whole, we can note its increase by 53% to $ 16.675 billion, which is also a record value for NVIDIA. Graphics solutions for the year increased revenue by 29% to $ 9.834 billion; the remaining $ 6.841 billion was received in computing and network solutions. Here the annual revenue growth was 109%.

In annual terms, the gaming segment added 41% to $ 7.759 billion. It turns out that the share of gaming solutions in annual revenue did not exceed 46.5%, but the data center business, which grew by 124%, brought in $ 6.696 billion in revenue, or 40% of the total amount. Professional graphic solutions in annual terms showed negative dynamics of revenue (minus 13%) and the automotive direction (minus 23%).

Also Read:  How Nvidia has secured AMD's success and TSMC 7N process technology

At the reporting event, Colette Kress’s CFO estimated the contribution of miners to NVIDIA’s revenue for the fourth quarter at $ 100-300 million. The recently presented specialized accelerators of the CMP family for mining cryptocurrencies in the current quarter can bring about $ 50 million. NVIDIA founder Jen-Hsun Huang (Jen-Hsun Huang) added that such solutions’ release is unlikely to become a source of high income for the company. Colette Kress explained that the GPU shortage is unlikely to be overcome until the first fiscal quarter, which ends in late April.

In the coming fiscal quarter, NVIDIA expects to gain about $ 5.3 billion. This value turned out to be higher than market expectations; its share price after the close of trading rose by 2.53%.