Dragon’s Dogma 2: A Case Study in Price, Perception, and the Future of Gaming


Capcom’s foray into the $70 price point with Dragon’s Dogma 2 has ignited a conversation about the value proposition of video games in an era of rising development costs. While the game achieved strong sales numbers, surpassing 3 million copies by May 2024, it received a mixed critical reception. This situation raises intriguing questions about the relationship between price, critical reception, and consumer spending habits.

Dragon's Dogma 2
Dragon’s Dogma 2

Dragon’s Dogma 2: A $70 Success Story (But Not a Critical Darling)

Dragon’s Dogma 2 marked a significant shift for Capcom, becoming the company’s first title priced at $70. This decision mirrored a growing trend in the industry, where rising development costs have prompted publishers to re-evaluate pricing strategies.

Despite the price bump, Dragon’s Dogma 2 achieved impressive commercial success. By the end of May 2024, the game had sold over 3 million copies, demonstrating that a higher price tag didn’t necessarily deter gamers. However, the critical reception for the game was less enthusiastic. While some praised its refined gameplay and dynamic world, others criticized its performance issues and lack of innovation compared to its predecessor.

Capcom Considers Further Price Increases: Justified or Risky?

The success of Dragon’s Dogma 2, despite its mixed reception, has seemingly emboldened Capcom’s stance on potentially increasing game prices further. Capcom President Haruhiro Tsujimoto expressed his belief that the current price point of games is too low to keep pace with the exponential rise in development costs. He contends that development costs are significantly higher compared to the era of the NES (Famicom), while game prices haven’t seen a proportionate increase.

Furthermore, Tsujimoto emphasizes the need to raise wages within the industry to attract and retain talent. He proposes that increasing game prices could be a viable solution to address these concerns.

Also Read:   Grand Theft Auto 6: A Potential Delay Looms on the Horizon

However, this approach is not without its risks. While Dragon’s Dogma 2’s sales numbers might suggest a certain tolerance for higher price tags, consumers are ultimately price-sensitive. An across-the-board price increase without a corresponding increase in perceived value could alienate a portion of the player base.

The Delicate Balance: Value Perception in a Changing Landscape

The situation surrounding Dragon’s Dogma 2 highlights the complex relationship between price, critical reception, and consumer spending habits. While strong sales figures indicate that some gamers are willing to pay $70, the game’s lukewarm critical reception underscores the importance of delivering a product that justifies its price tag. Gamers are increasingly discerning, and simply slapping a higher price tag on a game won’t guarantee success.

For publishers like Capcom, the key lies in striking a balance between recouping development costs and offering a product that delivers exceptional value. This likely involves factors beyond just gameplay, encompassing elements like post-launch support, technical polish, and a unique and compelling experience.

Looking Ahead: A Sustainable Future for the Gaming Industry

The conversation surrounding Dragon’s Dogma 2 points toward a potential future where game prices continue to inch upwards. However, the success of this approach will depend on the industry’s ability to deliver experiences that consistently justify higher costs. Developers will need to focus on innovation, quality control, and long-term value propositions to ensure that gamers feel they’re getting their money’s worth. Additionally, transparent communication with players regarding the reasoning behind price hikes can help build trust and foster a more sustainable gaming ecosystem.

Ultimately, the debate over game pricing is a multi-faceted one. While rising development costs present a valid concern, it’s equally important for publishers to prioritize consumer value and build a strong case for increased price points. The success of this strategy will depend on a collaborative effort between developers, publishers, and gamers, all working towards a future where the gaming industry thrives while offering exceptional experiences for players at all price points.

Also Read:   Contra: Operation Galuga Blazes Back – Reviews Promise a Nostalgic Run-and-Gun Revival


Q: Why did Capcom raise the price of Dragon’s Dogma 2 to $70?

A: Capcom cited rising development costs as the primary reason for the increased price point. The company believes that current game prices are too low to sustain development costs and attract top talent.

Q: Did Dragon’s Dogma 2’s success justify the $70 price tag?

A: The game did achieve strong sales figures, but it received mixed reviews. This suggests that gamers might be willing to pay $70, but only for products they perceive as high-quality and worth the price.